![]() ![]() This to prevent stacking crit increases from becoming an exploit. an attack with 20% chance to hit cannot have a crit chance of over 20%. Critical chance of an attack is now capped by the hit chance of the attack.This allows you to stop the city from growing and managing city happiness better. The “share all” food sharing option will now sell any excess food for energy if other colonies are not taking all of the shared food.Added a prospect sector particle effect on sectors that can still be prospected, when you have a stack selected that have a Prospector unit.Implemented Kick feature hosts of sessions can now kick other players through the Settings in the session overview.World settings can now be saved into templates in Advanced Setup.These are saved separately for singleplayer and multiplayer. The last used scenario settings are now saved.Apart from the Multiplayer Kick system, signified by the typical dutch clog in its tail, we added some important community-requested features, like saving of the last used game settings and the selling of excess Food income! Additionally, there are some significant balance changes to city expansion and critical hit chance! Not to mention big quality of life improvements for interfaces and a massive list of fixes! Today we continue with our dinosaur-named patches with the graceful Ankylosaurus. Patch v1.006, also known as Ankylosaurus, is now available on Steam, GoG and PDX! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |